The fascinating world of Encounter cannot be shown in one hour. So this workshop will show 3 or maybe even 5% of it. We will cover all the main types of the different Encounter formats, basic principles of encounter game design and all information that will be useful if YOU plan Your games in dirty, abanndoned, dangerous or "Russian" locations. We will also show how very simple mechanics can be developed into complicated game systems, how to establish a 200 cites wide game chain and how to raise an army of professional players completing equipment, discussing tactics, having their own uniforms, codes and habits.
Workshop will consist of a bit of speaking and quite a lot of prototyping, playing and discussing.
Immerse in the Encounter world!
Departament Gier (Game Department) - Polish group of game designers from the wonderful city of Łódź. We're making games since 2007, what interests us most is developing positive relation between city and its inhabitants. We're trying different forms to discover and develop this relation - historical based city games, educational games, sound games, Alternate Reality Games, board games. Since 2013 small part of Departartament Gier emigrated to Saint Petersburg, where we're searching for new ideas for our projects.
Departament Gier is a part of Topografie Association.
Encounter is an international network of active urban games. Developed in 2001 by Ivan Masliukov become large network with over 8000 games played and over hundreds of thousands participants. There are several types of games within network, many of them played at night in abandoned buildings. However games can look dangerous there are not many accidents.
For Playpublik game we're cooperating with Encounter teams from Warsaw (PL) and Penza (RU).