This game sees a team of six players play out a future where creativity is outlawed and policed by unmanned ariel drones. The players are cast as renegade creative activists and given five creative tasks, each lasting five minutes, to complete in the public space. These tasks may include painting/graffiti, building something with lego, singing a song, rehearsing a play. However the players will have to keep periodically ‘checking in’ to prove they are conforming to the system and ‘not being’ creative.
The game brings into question the changing nature of surveillance culture. Is it possible that drones will be patrolling the streets in the future? If so, What will they be doing in our neighbourhoods?
Isn't it nice to have a friendly drone monitor your thoughts?
Scott Gaule is a cultural researcher at Manchester Metropolitan University, whose work focuses on the roles of play and games in contemporary society. He is currently working with designers and academics as part of the Games and Social Change network.
Patrick is a game designer and organizer of public events. He is the co-founder of the Copenhagen Game Collective, an experimental artist collective specializing in games, and the “w00t” Play festival in Copenhagen.